*
NumericField RichPoint3D
+
NumericField Point3D
++=
NNIndex
+/
NumericField
+=
NNIndex BiMap
-
NumericField RichPoint3D
-=
NNIndex BiMap
->
Slot
/
Factory Path Slot
<--
Source
<--!
Source
=-
BiMap
===
RichPoint3D
_1
Point3D
_2
Point3D
_3
Point3D